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Decks/Versatile — Ironclad

Versatile — Ironclad

by pouettIronclad25 cardsMay 14, 2026
Versatile Avg 1E9 Attacks11 Skills4 Powers
Attacks(9)
Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Bash

Bash

Deal 8 damage. Apply 2 Vulnerable.

2E

Basic

Stomp

Stomp

Deal 12 damage to ALL enemies. Costs 1 less 1 for each Attack played this turn.

3E

Uncommon

Pommel Strike

Pommel Strike

Deal 9 damage. Draw 1 card.

1E

Common

Conflagration

Conflagration

Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

1E

Rare

Breakthrough

Breakthrough

Lose 1 HP. Deal 9 damage to ALL enemies.

1E

Common

Skills(11)
Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend+

Gain 5 Block.

1E

Basic

Blood Wall

Blood Wall

Lose 2 HP. Gain 16 Block.

2E

Common

Taunt

Taunt+

Gain 7 Block. Apply 1 Vulnerable.

1E

Uncommon

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Rage

Rage+

Whenever you play an Attack this turn, gain 3 Block.

0E

Uncommon

Tremble

Tremble

Apply 3 Vulnerable.

1E

Common

Burning Pact

Burning Pact

Exhaust 1 card. Draw 2 cards.

1E

Uncommon

Powers(4)
Stampede

Stampede+

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

2E

Uncommon

Crimson Mantle

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

1E

Rare

Inferno

Inferno

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1E

Uncommon

Rupture

Rupture

Whenever you lose HP on your turn, gain 1 Strength.

1E

Uncommon

Cost Curve

3
0
17
1
3
2
1
3
4
5+

Assessment

Strengths

  • Strong Self-Damage synergy (7 cards)
  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling

Weaknesses

  • Dexterity payoffs (8) but no enabler — add a card that produces Dexterity
  • Vulnerable enablers (3) but no payoff card — add a card that benefits from Vulnerable
  • Card Draw enablers (2) but no payoff card — add a card that benefits from Card Draw
  • Block Build enablers (2) but no payoff card — add a card that benefits from Block Build
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×8Self-Damage×7Vulnerable×3Card Draw×2Block Build×2Ethereal×1Exhaust×1Strength×1

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